Simon Magnusson

Simon Magnusson

Composer / Sound Designer / Programmer

A creative, kind, service minded, problem solving and curious person which originates from northern Sweden. Can take a leader roll but also enjoys following. Passionate about music, gaming and fly fishing.

Current Work

Quickspin

Sound Designer

Designing and implementing audio for slot games. Titles I've worked on include Sticky Bandits Unchained, Book of Yuletide, Catrinas Coins, Feasting Fox, Cash Truck 2 and Dog Town Deal.

View Quickspin Portfolio

Landell Games

Technical Audio Director

Leading audio development on Project Apoceus, an RTS game built in Unity with FMOD.

About Project Apoceus

Forsbergs Skola

Game Programming Student

Studying game programming — C# with Unity, visual scripting, and C++ in Unreal Engine 5.

About the Programme

Self Education

Audio Middleware

Continuously learning FMOD and Wwise to deepen my skills in interactive audio for games.